Better sentence from matt lb
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@ -16,7 +16,7 @@ In this thesis, we considered different resolutions for textures, but we have no
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Geometry data is transmitted as OBJ files (mostly consisting in ASCII encoded numbers), which is terrible for transmission.
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Compression would reduce the size of the geometry files, thus increasing the quality of experience.
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Supporting multi resolution geometry would improve it even more, even if performing multi-resolution on a large and heterogeneous scene is difficult.
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To this day, only a few work have considered multi-resolution for textured geometry~\citep{maglo20153d}, and their focus has been on 3D objects.
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To this day, only little attention has been given to multi-resolution compression for textured geometry~\citep{maglo20153d}, and their focus has been on 3D objects.
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Once again, semantic information could be a great help in this regard.
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Other compression schemes are also interesting for our framework: \citep{demir2016proceduralization} describes an algorithm to proceduralize architectural models, and the authors also propose a semi-automatic method in \citep{demir2018guided} to give some control to models editors.
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Compressing cities through this process can greatly increase the quality of service of our framework.
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