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@@ -8,9 +8,32 @@ We now describe our setup and the data we use in our experiments. We present an
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We use a city model of the Marina Bay area in Singapore in our experiments.
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The model came in 3DS Max format and has been converted into Wavefront OBJ format before the processing described in Section~\ref{d3:dash-3d}.
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The converted model has 387,551 vertices and 552,118 faces.
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Table~\ref{d3:size} gives some general information about the model.
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Table~\ref{d3:size} gives some general information about the model and Figure~\ref{d3:heterogeneity} illustrates the heterogeneity of our model (wireframe rendering is used to illustrate the heterogeneity of the geometry complexity).
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We partition the geometry into a k-$d$ tree until the leafs have less than 10000 faces, which gives us 64 adaptation sets, plus one containing the large faces.
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\begin{figure}[th]
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\centering
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\begin{subfigure}[b]{0.4\textwidth}
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\includegraphics[width=\textwidth]{assets/dash-3d/heterogeneity/low-res-wire.png}
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\caption{Low resolution geometry}
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\end{subfigure}~%
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\begin{subfigure}[b]{0.4\textwidth}
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\includegraphics[width=\textwidth]{assets/dash-3d/heterogeneity/high-res-wire.png}
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\caption{High resolution geometry}
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\end{subfigure}
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\\
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\begin{subfigure}[b]{0.4\textwidth}
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\includegraphics[width=\textwidth]{assets/dash-3d/heterogeneity/no-textures.png}
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\caption{Simplistic textures replicated}
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\end{subfigure}~%
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\begin{subfigure}[b]{0.4\textwidth}
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\includegraphics[width=\textwidth]{assets/dash-3d/heterogeneity/high-res-textures.png}
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\caption{Detailed textures}
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\end{subfigure}
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\caption{Illustration of the heterogeneity of the model\label{d3:heterogeneity}}
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\end{figure}
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\begin{table}[th]
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\centering
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\begin{tabular}{ll}
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