Adds self citation
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				| @ -821,3 +821,12 @@ | ||||
|     year={2019}, | ||||
|     organization={ACM} | ||||
| } | ||||
| 
 | ||||
| @inproceedings{cheng2008receiver, | ||||
|     title={Receiver-driven view-dependent streaming of progressive mesh}, | ||||
|     author={Cheng, Wei and Ooi, Wei Tsang}, | ||||
|     booktitle={Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video}, | ||||
|     pages={9--14}, | ||||
|     year={2008}, | ||||
|     organization={ACM} | ||||
| } | ||||
|  | ||||
| @ -124,6 +124,8 @@ In terms of quality of experience, it is desirable that the downloaded content i | ||||
| This means that the progressive compression must allow a decoder to choose what it needs to decode, and to guess what it needs to decode from the users point of view. | ||||
| This is typically called \emph{random accessible mesh compression}. | ||||
| \citep{maglo2013pomar} is such an example of random accessible progressive mesh compression. | ||||
| \citep{cheng2008receiver} proposes a receiver driven way of achieving viewpoint dependency with progressive mesh: the client starts by downloading the base mesh, and then is able to estimate the importance of vertex splits and choose which ones to download. | ||||
| Doing so reduces drastically the server computational load, since it only has to send data, and improves the scalability of this framework. | ||||
| 
 | ||||
| In the case of streaming a large 3D scene, viewpoint dependent streaming is a must-have: a user will only be seeing one small portion of the scene at each time, and a system that does not adapt its streaming to the user's point of view is bound to have poor quality of experience. | ||||
| 
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|  | ||||
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