Adds self citation
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year={2019},
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year={2019},
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organization={ACM}
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organization={ACM}
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}
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}
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@inproceedings{cheng2008receiver,
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title={Receiver-driven view-dependent streaming of progressive mesh},
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author={Cheng, Wei and Ooi, Wei Tsang},
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booktitle={Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video},
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pages={9--14},
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year={2008},
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organization={ACM}
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}
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@ -124,6 +124,8 @@ In terms of quality of experience, it is desirable that the downloaded content i
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This means that the progressive compression must allow a decoder to choose what it needs to decode, and to guess what it needs to decode from the users point of view.
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This means that the progressive compression must allow a decoder to choose what it needs to decode, and to guess what it needs to decode from the users point of view.
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This is typically called \emph{random accessible mesh compression}.
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This is typically called \emph{random accessible mesh compression}.
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\citep{maglo2013pomar} is such an example of random accessible progressive mesh compression.
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\citep{maglo2013pomar} is such an example of random accessible progressive mesh compression.
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\citep{cheng2008receiver} proposes a receiver driven way of achieving viewpoint dependency with progressive mesh: the client starts by downloading the base mesh, and then is able to estimate the importance of vertex splits and choose which ones to download.
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Doing so reduces drastically the server computational load, since it only has to send data, and improves the scalability of this framework.
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In the case of streaming a large 3D scene, viewpoint dependent streaming is a must-have: a user will only be seeing one small portion of the scene at each time, and a system that does not adapt its streaming to the user's point of view is bound to have poor quality of experience.
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In the case of streaming a large 3D scene, viewpoint dependent streaming is a must-have: a user will only be seeing one small portion of the scene at each time, and a system that does not adapt its streaming to the user's point of view is bound to have poor quality of experience.
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