This commit is contained in:
Thomas Forgione 2019-10-20 09:50:54 +02:00
parent 898ef4f17a
commit 010dc70497
No known key found for this signature in database
GPG Key ID: BFD17A2D71B3B5E7
2 changed files with 5 additions and 5 deletions

View File

@ -41,9 +41,9 @@ In the last part of this chapter, we simulate a streaming setup and we show that
\newpage
\newcommand{\NoReco}{\textsf{NoBM \xspace}}
\newcommand{\Viewports}{\textsf{VP \xspace}}
\newcommand{\Arrows}{\textsf{Ar \xspace}}
\newcommand{\NoReco}{\textsf{NoBM\xspace}}
\newcommand{\Viewports}{\textsf{VP\xspace}}
\newcommand{\Arrows}{\textsf{Ar\xspace}}
\input{preliminary-work/intro}
\resetstyle{}

View File

@ -12,7 +12,7 @@ For these reasons, using DASH to stream 3D on mobile devices requires specific a
We add some widgets on the screen to support touch interactions: a virtual joystick is displayed on the screen and the user can touch it to translate the camera, instead of using the W, A, S and D keys on a computer keyboard.
Since most mobile devices embed a gyroscope, we allow users to rotate the camera by physically rotating the device.
This interaction is more precise and intuitive to the user, but it is also more tiring, this is why we also added a touch interaction to rotate the screen: a user can also "touch and drag" at any point on the screen that does not correspond to the joystick to rotate the camera.
This interaction is more precise and intuitive to the user, but it is also more tiring, this is why we also added a touch interaction to rotate the screen: a user can also ``touch and drag'' at any point on the screen that does not correspond to the joystick to rotate the camera.
In order to ease navigation, we integrate bookmarks back, and we include an enhanced version of the precomputations explained in Chapter~\ref{sb} in the DASH Media Presentation Description.
We then present a user study on 18 participants, that evaluate how users perceive the visual quality of the scene, and how their interactions affect it.