Fixes #6
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@ -12,7 +12,7 @@ For these reasons, using DASH to stream 3D on mobile devices requires specific a
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We add some widgets on the screen to support touch interactions: a virtual joystick is displayed on the screen and the user can touch it to translate the camera, instead of using the W, A, S and D keys on a computer keyboard.
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We add some widgets on the screen to support touch interactions: a virtual joystick is displayed on the screen and the user can touch it to translate the camera, instead of using the W, A, S and D keys on a computer keyboard.
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Since most mobile devices embed a gyroscope, we allow users to rotate the camera by physically rotating the device.
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Since most mobile devices embed a gyroscope, we allow users to rotate the camera by physically rotating the device.
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This interaction is more precise and intuitive to the user, but it is also more tiring, this is why we also added a touch interaction to rotate the screen: a user can also "touch and drag" at any point on the screen that does not correspond to the joystick to rotate the camera.
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This interaction is more precise and intuitive to the user, but it is also more tiring, this is why we also added a touch interaction to rotate the screen: a user can also ``touch and drag'' at any point on the screen that does not correspond to the joystick to rotate the camera.
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In order to ease navigation, we integrate bookmarks back, and we include an enhanced version of the precomputations explained in Chapter~\ref{sb} in the DASH Media Presentation Description.
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In order to ease navigation, we integrate bookmarks back, and we include an enhanced version of the precomputations explained in Chapter~\ref{sb} in the DASH Media Presentation Description.
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We then present a user study on 18 participants, that evaluate how users perceive the visual quality of the scene, and how their interactions affect it.
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We then present a user study on 18 participants, that evaluate how users perceive the visual quality of the scene, and how their interactions affect it.
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