model-converter/src/model/face_vertex.rs

50 lines
1.2 KiB
Rust

//! This module contains the FaceVertex struct.
use std::fmt;
#[derive(Copy, Clone, PartialEq)]
/// The indices needed for each vertex of a face.
pub struct FaceVertex {
/// The index of the vertex.
pub vertex: usize,
/// The index of the texture coordinate, None if there is no texture coordinate.
pub texture_coordinate: Option<usize>,
/// The index of the normal, None if there is no normal.
pub normal: Option<usize>,
}
impl FaceVertex {
/// Creates a new face vertex from its attributes.
pub fn new(vertex: usize, texture_coordinate: Option<usize>, normal: Option<usize>) -> FaceVertex {
FaceVertex {
vertex: vertex,
texture_coordinate: texture_coordinate,
normal: normal,
}
}
}
impl fmt::Debug for FaceVertex {
fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
let texture_coordinate = if let Some(tc) = self.texture_coordinate {
tc.to_string()
} else {
"".to_owned()
};
let normal = if let Some(n) = self.normal {
n.to_string()
} else {
"".to_owned()
};
write!(formatter, "{}/{}/{}", self.vertex, texture_coordinate, normal)
}
}