extern crate clap; extern crate glium; #[macro_use] extern crate verbose_log; extern crate model_converter; use std::process::exit; use std::time::{Instant, Duration}; use clap::{App, Arg}; use glium::Display; use glium::glutin; use glium::glutin::{EventsLoop, WindowBuilder}; use glium::glutin::Event; use glium::glutin::WindowEvent; use glium::glutin::VirtualKeyCode; use model_converter::scene::Scene; use model_converter::math::bounding_box::BoundingBox3; use model_converter::math::vector::Vector3; use model_converter::parser::parse_file; use model_converter::renderer::Renderer; use model_converter::controls::{OrbitControls, FirstPersonControls}; use model_converter::camera::Camera; fn as_millis(duration: Duration) -> u64 { duration.as_secs() * 1_000 + (duration.subsec_nanos() as u64) / 1_000_000 } fn main() { let matches = App::new("3D Viewer") .version("1.0") .arg(Arg::with_name("input") .short("i") .long("input") .value_name("FILES") .takes_value(true) .multiple(true) .help("Input model files") .required(true)) .arg(Arg::with_name("first person") .short("f") .long("first-person") .help("Uses first person controls instead of orbit controls")) .arg(Arg::with_name("verbose") .short("v") .long("verbose") .help("Shows logs during the parsing of the model")) .get_matches(); // Set verbose flag verbose_log::log::VERBOSE.with(|verbose| { *verbose.borrow_mut() = matches.occurrences_of("verbose") > 0; }); use std::f64::{MIN, MAX}; let mut bbox = BoundingBox3::new( Vector3::new(MAX, MAX, MAX), Vector3::new(MIN, MIN, MIN), ); let mut models = vec![]; for input in matches.values_of("input").unwrap() { match parse_file(&input) { Ok(model) => { if model.vertices.len() > 0 { bbox = bbox.union(&model.bounding_box()); } models.push((input.to_owned(), model)) }, Err(e) => { eprintln!("Error while parsing file: {}", e); exit(1); }, } } let mut events_loop = EventsLoop::new(); let window = WindowBuilder::new().with_visibility(false); let context = glutin::ContextBuilder::new().with_depth_buffer(24); let display = Display::new(window, context, &events_loop).unwrap(); let mut renderer = Renderer::new(display); let mut scene = Scene::new(); let mut before; let mut duration; for (name, mut model) in models { log!("Scaling model {}...", name); model.center_and_scale_from_box(&bbox); log!("\nBuilding textures for model {}...", name); before = Instant::now(); model.build_textures(&renderer); duration = Instant::now().duration_since(before); log!(" done in {}ms.\nBuilding vertex buffers for model {}...", as_millis(duration) ,name); before = Instant::now(); model.build_vertex_buffers(&renderer); duration = Instant::now().duration_since(before); scene.emplace(model); logln!(" done in {}ms.\nFinished", as_millis(duration)); } let mut closed = false; let mut camera = Camera::new( Vector3::new( 0.0, 0.0, 0.0), Vector3::new( 0.0, 0.0, 0.0), Vector3::new( 0.0, 1.0, 0.0), ); camera.z_near = 0.0001; let mut controls: Box = if matches.is_present("first person") { Box::new(FirstPersonControls::new()) } else { Box::new(OrbitControls::new( Vector3::new(0.0, 0.0, 0.0), 1.0, &mut camera )) }; renderer.show(); use model_converter::controls::Controls; while !closed { events_loop.poll_events(|ev| { controls.manage_event(&ev, &mut camera, &renderer); match ev { // Close window Event::WindowEvent { event: WindowEvent::Closed, .. } => closed = true, // Escape key Event::WindowEvent { event: WindowEvent::KeyboardInput { input: glutin::KeyboardInput { virtual_keycode: Some(VirtualKeyCode::Escape), .. }, .. }, .. } => closed = true, _ => (), } }); controls.update(&mut camera, &renderer); renderer.render(&scene, &camera); } }