Normalized left for pointer lock controls
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8795c0aa17
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@ -324,7 +324,7 @@ impl Controls for FirstPersonControls {
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self.phi.cos() * self.theta.sin(),
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self.phi.cos() * self.theta.sin(),
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);
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);
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self.left = Vector3::new(0.0, 1.0, 0.0).cross_product(self.forward);
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self.left = Vector3::new(0.0, 1.0, 0.0).cross_product(self.forward).normalized();
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// Move the cursor back to the center
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// Move the cursor back to the center
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renderer
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renderer
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