Cleaning, fixed textures bug
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@@ -12,9 +12,9 @@ use glium::glutin::Event;
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use glium::glutin::WindowEvent;
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use glium::glutin::VirtualKeyCode;
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use model_converter::math::vector::Vector3;
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use model_converter::parser::{parse, parse_into_model};
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use model_converter::renderer::{Camera, Renderer};
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use model_converter::renderer::Renderer;
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use model_converter::renderer::camera::RotatingCamera;
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fn main() {
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@@ -31,14 +31,12 @@ fn main() {
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let mut renderer = Renderer::new(display);
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renderer.add_model(&model);
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let camera = Camera::new(
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Vector3::new(50.0, 0.0, 25.0),
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Vector3::new(0.0, 0.0, 0.0),
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Vector3::new(0.0, 1.0, 0.0),
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);
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let mut camera = RotatingCamera::new(50.0);
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while !closed {
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camera.increase_theta(0.025);
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let mut target = renderer.draw();
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renderer.render(&camera, &mut target);
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