Cleaning, fixed textures bug

This commit is contained in:
Thomas Forgione
2018-02-27 11:42:35 +01:00
parent b25dddaa9c
commit b9bdac0dae
5 changed files with 155 additions and 93 deletions
+5 -7
View File
@@ -12,9 +12,9 @@ use glium::glutin::Event;
use glium::glutin::WindowEvent;
use glium::glutin::VirtualKeyCode;
use model_converter::math::vector::Vector3;
use model_converter::parser::{parse, parse_into_model};
use model_converter::renderer::{Camera, Renderer};
use model_converter::renderer::Renderer;
use model_converter::renderer::camera::RotatingCamera;
fn main() {
@@ -31,14 +31,12 @@ fn main() {
let mut renderer = Renderer::new(display);
renderer.add_model(&model);
let camera = Camera::new(
Vector3::new(50.0, 0.0, 25.0),
Vector3::new(0.0, 0.0, 0.0),
Vector3::new(0.0, 1.0, 0.0),
);
let mut camera = RotatingCamera::new(50.0);
while !closed {
camera.increase_theta(0.025);
let mut target = renderer.draw();
renderer.render(&camera, &mut target);