Added color render
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#version 140
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uniform sampler2D tex;
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uniform vec3 diffuse;
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in vec3 v_color;
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out vec4 color;
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void main() {
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color = vec4(v_color, 1.0);
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}
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@@ -0,0 +1,17 @@
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#version 140
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uniform mat4 perspective;
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uniform mat4 view;
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uniform vec3 texture_size;
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in vec3 vertex;
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in vec2 tex_coords;
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in vec3 normal;
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in vec3 face_color;
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out vec3 v_color;
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void main() {
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v_color = face_color;
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gl_Position = perspective * view * vec4(vertex, 1.0);
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}
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