diff --git a/assets/shaders/shader.vert b/assets/shaders/shader.vert index ec26b6b..1b7a338 100644 --- a/assets/shaders/shader.vert +++ b/assets/shaders/shader.vert @@ -11,7 +11,7 @@ out vec2 v_tex_coords; out vec3 v_normal; void main() { - v_normal = transpose(inverse(mat3(view))) * normal; + v_normal = normal; v_tex_coords = tex_coords; gl_Position = perspective * view * vec4(vertex, 1.0);