Starting to work on rendering

This commit is contained in:
Thomas Forgione
2018-02-26 11:45:53 +01:00
parent 037b38c704
commit 80b397d3ec
7 changed files with 120 additions and 38 deletions
+3 -17
View File
@@ -1,22 +1,8 @@
varying vec3 fNormal;
varying vec4 fFrontColor;
#version 140
vec3 ambientLight = vec3(0.2,0.2,0.2);
vec3 directionnalLight = normalize(vec3(10,5,7));
vec3 directionnalLightFactor = vec3(0.5,0.5,0.5);
uniform sampler2D tex;
out vec4 color;
void main() {
vec3 ambientFactor = ambientLight;
vec3 lambertFactor = max(vec3(0.0,0.0,0.0), dot(directionnalLight, fNormal) * directionnalLightFactor);
vec4 noTexColor = vec4(ambientFactor + lambertFactor, 1.0);
vec4 color = texture2D(tex, gl_TexCoord[0].st);
vec4 fragColor = noTexColor * color;
gl_FragColor = fragColor * fFrontColor;
color = vec4(1.0, 0.0, 0.0, 1.0);
}
+4 -9
View File
@@ -1,12 +1,7 @@
varying vec3 fNormal;
varying vec4 fTexCoord;
varying vec4 fFrontColor;
#version 140
in vec3 vertex;
void main() {
fNormal = gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
fFrontColor = gl_Color;
gl_Position = vec4(vertex, 1.0);
}