Work on back projection, f32 -> f64
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@@ -11,10 +11,10 @@ pub struct Material {
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pub name: String,
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/// The diffuse color of the material.
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pub diffuse: Vector3<f32>,
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pub diffuse: Vector3<f64>,
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/// Map linking each texture map to its file path.
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pub textures: HashMap<String, (String, Vector3<f32>)>,
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pub textures: HashMap<String, (String, Vector3<f64>)>,
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/// Instructions that are unknown.
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///
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