Fixed some things, enable parsing from anything that impl Read
This commit is contained in:
parent
f730824f03
commit
66001b2f71
134
src/model/mod.rs
134
src/model/mod.rs
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@ -5,11 +5,12 @@ pub mod material;
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use std::collections::HashMap;
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use std::collections::hash_map::Entry;
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use std::rc::Rc;
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use glium::VertexBuffer;
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use glium::texture::SrgbTexture2d;
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use parser::{parse, ParserError};
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use parser::{parse_file, ParserError};
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use model::face::{FaceVertex, Face};
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use model::material::Material;
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@ -38,11 +39,14 @@ pub struct Part {
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pub material_name: Option<String>,
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/// List of all the faces in the part.
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pub faces: Vec<Face>,
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faces: Vec<Face>,
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/// VertexBuffer for rendering.
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vertex_buffer: Option<VertexBuffer<Vertex>>,
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/// True if the faces have been changed since the last time the buffer was built.
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needs_update: bool,
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}
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impl Part {
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@ -53,6 +57,7 @@ impl Part {
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material_name: material_name,
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faces: vec![],
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vertex_buffer: None,
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needs_update: true,
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}
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}
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@ -63,6 +68,7 @@ impl Part {
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let mut f = f;
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f.material_name = self.material_name.clone();
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self.faces.push(f);
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self.needs_update = true;
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}
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/// Returns a reference to the vertex buffer.
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@ -70,6 +76,11 @@ impl Part {
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&self.vertex_buffer
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}
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/// Returns a reference to the faces.
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pub fn faces(&self) -> &Vec<Face> {
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&self.faces
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}
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}
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@ -91,7 +102,7 @@ pub struct Model {
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pub materials: HashMap<String, Material>,
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/// Map associating the name of a texture and the real texture.
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pub textures: HashMap<String, SrgbTexture2d>,
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pub textures: HashMap<String, Rc<SrgbTexture2d>>,
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/// The list of parts of the model.
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pub parts: Vec<Part>,
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@ -127,10 +138,57 @@ impl Model {
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}
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}
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/// Merges the model passed as parameter into the current model.
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pub fn merge(&mut self, other: Model) {
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/// Copies the materials and textures from the other model into self.
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pub fn merge_material_and_textures(&mut self, other: &Model) {
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// Merge the materials
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for (name, material) in &other.materials {
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let entry = self.materials.entry(name.clone());
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if let Entry::Occupied(_) = entry {
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eprintln!("Warning: materials merged but sharing the same name");
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// Return error
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} else {
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entry.or_insert(material.clone());
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}
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}
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// Merge the textures
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for (name, texture) in &other.textures {
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let entry = self.textures.entry(name.clone());
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if let Entry::Occupied(_) = entry {
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eprintln!("Warning: textures merged but sharing the same name");
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// return Error;
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} else {
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entry.or_insert(texture.clone());
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}
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}
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}
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/// Merges the model passed as parameter into new parts of the current model.
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pub fn merge_in_new_parts(&mut self, other: Model) {
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let mut other = other;
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// Merge the materials
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for (name, material) in other.materials {
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let entry = self.materials.entry(name);
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if let Entry::Occupied(_) = entry {
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eprintln!("Warning: materials merged but sharing the same name");
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// Return error
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} else {
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entry.or_insert(material);
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}
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}
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// Merge the textures
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for (name, texture) in other.textures {
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let entry = self.textures.entry(name);
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if let Entry::Occupied(_) = entry {
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eprintln!("Warning: textures merged but sharing the same name");
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// return Error;
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} else {
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entry.or_insert(texture);
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}
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}
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let vertex_offset = self.vertices.len();
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let tex_coord_offset = self.texture_coordinates.len();
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let normal_offset = self.normals.len();
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@ -161,9 +219,17 @@ impl Model {
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new_part.faces.push(face.clone());
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self.faces.push(face.clone());
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}
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new_part.needs_update = true;
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self.parts.push(new_part);
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}
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}
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/// Merges the model passed as parameter into existing parts of the current model.
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pub fn merge_in_existing_parts(&mut self, other: Model) {
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let mut other = other;
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// Merge the materials
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for (name, material) in other.materials {
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let entry = self.materials.entry(name);
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@ -185,11 +251,51 @@ impl Model {
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entry.or_insert(texture);
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}
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}
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let vertex_offset = self.vertices.len();
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let tex_coord_offset = self.texture_coordinates.len();
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let normal_offset = self.normals.len();
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let face_offset = self.faces.len();
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// Merge the elements
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self.vertices.append(&mut other.vertices);
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self.texture_coordinates.append(&mut other.texture_coordinates);
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self.normals.append(&mut other.normals);
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// Merge the parts and faces
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for part in &mut other.parts {
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self.change_part(part.material_name.clone());
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let mut new_faces = vec![];
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{
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let new_part = self.current_part_mut().unwrap();
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for face in &mut part.faces {
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for fv in &mut [&mut face.a, &mut face.b, &mut face.c] {
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fv.vertex += vertex_offset;
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if let Some(tex_coord) = fv.texture_coordinate {
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fv.texture_coordinate = Some(tex_coord + tex_coord_offset);
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}
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if let Some(normal) = fv.normal {
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fv.normal = Some(normal + normal_offset);
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}
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}
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if let Some(id) = face.id {
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face.id = Some(id + face_offset);
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}
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face.material_name = new_part.material_name.clone();
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new_part.faces.push(face.clone());
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new_faces.push(face);
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}
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}
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for face in new_faces {
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self.faces.push(face.clone());
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}
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}
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}
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/// Creates a model from a file.
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pub fn from(path: &str) -> Result<Model, ParserError> {
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parse(path)
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parse_file(path)
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}
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/// Computes the area of a 3D face of the model.
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@ -380,7 +486,7 @@ impl Model {
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/// Creates only non-existant vertex buffers, doesn't update the old ones.
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pub fn build_new_vertex_buffers(&mut self, renderer: &Renderer) {
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for part in &mut self.parts {
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if part.vertex_buffer.is_none() {
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if part.vertex_buffer.is_none() || part.needs_update {
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Model::build_vertex_buffer_for_part(
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&self.vertices,
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&self.texture_coordinates,
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@ -400,7 +506,7 @@ impl Model {
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renderer: &Renderer) {
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let mut vertex_buffer = vec![];
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for face in &part.faces {
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for face in part.faces() {
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for &&v in &[&face.a, &face.b, &face.c] {
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let vertex = vertices[v.vertex].into();
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let tex_coord = if let Some(tex_index) = v.texture_coordinate {
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@ -424,6 +530,7 @@ impl Model {
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}
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part.vertex_buffer = Some(renderer.build_vertex_buffer(&vertex_buffer));
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part.needs_update = false;
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}
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/// Builds the textures of all materials.
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@ -438,17 +545,22 @@ impl Model {
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if let Some(path) = material.textures.get("map_Kd") {
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let texture = renderer.make_texture(path);
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// Don't need to insert multiple times the same texture
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self.textures.entry(path.to_owned()).or_insert(texture);
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self.textures.entry(path.to_owned()).or_insert(Rc::new(texture));
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};
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}
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/// Returns the rendering texture.
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pub fn get_texture_by_name(&self, name: &str) -> Option<&SrgbTexture2d> {
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pub fn get_texture_by_name(&self, name: &str) -> Option<&Rc<SrgbTexture2d>> {
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self.textures.get(name)
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}
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/// Returns the material.
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pub fn get_material_by_name(&self, name: &str) -> Option<&Material> {
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self.materials.get(name)
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}
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/// Returns a ref mut to the table of textures.
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pub fn textures_mut(&mut self) -> &mut HashMap<String, SrgbTexture2d> {
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pub fn textures_mut(&mut self) -> &mut HashMap<String, Rc<SrgbTexture2d>> {
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&mut self.textures
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}
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}
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@ -6,7 +6,7 @@ pub mod mtl;
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use std::fmt;
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use std::path::{Path, PathBuf};
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use std::fs::File;
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use std::io::{BufReader, Error};
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use std::io::{BufReader, Error, Read};
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use math::vector::{Vector2, Vector3};
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use model::face::Face;
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use model::material::Material;
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@ -112,31 +112,46 @@ pub enum ParserError {
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OtherError(String),
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}
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/// Parses a content from a reader, guess the file type from path, and return the model.
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pub fn parse<R: Read>(reader: R, path: &str) -> Result<Model, ParserError> {
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let mut model = Model::new();
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parse_into_model(reader, path, &mut model)?;
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Ok(model)
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}
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/// Parses a file and append the result to the model passed as parameter.
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pub fn parse_file_into_model(path: &str, model: &mut Model) -> Result<(), ParserError> {
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let file = match File::open(path) {
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Ok(file) => file,
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Err(e) => return Err(ParserError::IoError(path.to_owned(), e)),
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};
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let bufreader = BufReader::new(file);
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parse_into_model(bufreader, path, model)?;
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Ok(())
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}
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/// Detects the format from path name and parses it into the model.
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pub fn parse_into_model(path: &str, model: &mut Model) -> Result<(), ParserError> {
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pub fn parse_into_model<R: Read>(reader: R, path: &str, model: &mut Model) -> Result<(), ParserError> {
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let extension = Path::new(path).extension().unwrap().to_str().unwrap();
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use self::obj::ObjParser;
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use self::mtl::MtlParser;
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let mut parser: Option<Box<Parser>> = match extension {
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"obj" => Some(Box::new(ObjParser::new())),
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"mtl" => Some(Box::new(MtlParser::new())),
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_ => None,
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};
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if let Some(parser) = parser.as_mut() {
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parser.parse_into_model(model, path)?;
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Ok(())
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} else {
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Err(ParserError::UnknownFormat(path.to_owned()))
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match extension {
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"obj" => ObjParser::new().parse_into_model(model, reader, path)?,
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"mtl" => MtlParser::new().parse_into_model(model, reader, path)?,
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_ => return Err(ParserError::UnknownFormat(path.to_owned())),
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}
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Ok(())
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}
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/// Detects the format from path name and parses it into a new model.
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pub fn parse(path: &str) -> Result<Model, ParserError> {
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pub fn parse_file(path: &str) -> Result<Model, ParserError> {
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let mut model = Model::new();
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parse_into_model(path, &mut model)?;
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parse_file_into_model(path, &mut model)?;
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Ok(model)
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}
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@ -171,22 +186,22 @@ impl fmt::Display for ParserError {
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pub trait Parser {
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/// Parses a file and adds its content into an empty model and returns the model.
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fn parse(&mut self, path: &str) -> Result<Model, ParserError> {
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fn parse<R: Read>(&mut self, reader: R, path: &str) -> Result<Model, ParserError> {
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let mut model = Model::new();
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self.parse_into_model(&mut model, path)?;
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self.parse_into_model(&mut model, reader, path)?;
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Ok(model)
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}
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/// Parses a file and adds its content to an already existing model.
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fn parse_into_model(&mut self, model: &mut Model, path: &str) -> Result<(), ParserError> {
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fn parse_into_model<R: Read>(&mut self, model: &mut Model, reader: R, path: &str) -> Result<(), ParserError> {
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logln!("Parsing {}...", path);
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self.priv_parse_into_model(model, path)
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self.priv_parse_into_model(model, reader, path)
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}
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/// Parses a file and adds its content to an already existing model.
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///
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/// This is the method you should implement for you format parser.
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fn priv_parse_into_model(&mut self, model: &mut Model, path: &str) -> Result<(), ParserError>;
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fn priv_parse_into_model<R: Read>(&mut self, model: &mut Model, reader: R, path: &str) -> Result<(), ParserError>;
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}
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/// Anything that can parse a 3D file line by line.
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@ -200,16 +215,9 @@ pub trait LineParser {
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impl<LP: LineParser> Parser for LP {
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fn priv_parse_into_model(&mut self, model: &mut Model, path: &str) -> Result<(), ParserError> {
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fn priv_parse_into_model<R: Read>(&mut self, model: &mut Model, reader: R, path: &str) -> Result<(), ParserError> {
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let file = File::open(path);
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if file.is_err() {
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return Err(ParserError::IoError(path.to_owned(), file.err().unwrap()));
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}
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let file = file.unwrap();
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let file = BufReader::new(&file);
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let file = BufReader::new(reader);
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let mut current_material_name = None;
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@ -218,11 +226,10 @@ impl<LP: LineParser> Parser for LP {
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let num = num + 1;
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if line.is_err() {
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return Err(ParserError::OtherError(path.to_owned()));
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}
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let line = line.unwrap();
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let line = match line {
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Ok(x) => x,
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Err(e) => return Err(ParserError::IoError(path.to_owned(), e)),
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};
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let element = self.parse_line(num, &line, &path)?;
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@ -238,7 +245,7 @@ impl<LP: LineParser> Parser for LP {
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let mut path = PathBuf::from(path);
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path.pop();
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path.push(material_path);
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if let Err(err) = parse_into_model(path.to_str().unwrap(), model) {
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if let Err(err) = parse_file_into_model(path.to_str().unwrap(), model) {
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return Err(err);
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}
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},
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@ -20,7 +20,7 @@ use glium::glutin::VirtualKeyCode;
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use model_converter::scene::Scene;
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use model_converter::math::bounding_box::BoundingBox3;
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use model_converter::math::vector::Vector3;
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use model_converter::parser::parse;
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use model_converter::parser::parse_file;
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use model_converter::renderer::Renderer;
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use model_converter::controls::{OrbitControls, FirstPersonControls};
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use model_converter::camera::Camera;
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@ -65,7 +65,7 @@ fn main() {
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let mut models = vec![];
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for input in matches.values_of("input").unwrap() {
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match parse(&input) {
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match parse_file(&input) {
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Ok(model) => {
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if model.vertices.len() > 0 {
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bbox = bbox.union(&model.bounding_box());
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@ -1,6 +1,6 @@
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//! This module contains everything related to scenes.
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use std::slice::Iter;
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use std::slice::{Iter, IterMut};
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use std::vec::IntoIter;
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use std::rc::Rc;
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use std::cell::RefCell;
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@ -33,6 +33,11 @@ impl Scene {
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pub fn iter(&self) -> Iter<Rc<RefCell<Model>>> {
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self.models.iter()
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}
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/// Returns a mutable iterator to the model of the scene.
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pub fn iter_mut(&mut self) -> IterMut<Rc<RefCell<Model>>> {
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self.models.iter_mut()
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}
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}
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impl IntoIterator for Scene {
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