Camera is now debug
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				| @ -84,7 +84,7 @@ pub fn perspective_matrix(aspect_ratio: f32, z_near: f32, z_far: f32) -> Matrix4 | ||||
| } | ||||
| 
 | ||||
| /// A simple camera with its position, target and up vector.
 | ||||
| #[derive(Clone)] | ||||
| #[derive(Clone, Debug)] | ||||
| pub struct Camera { | ||||
|     /// The position of the center of the camera.
 | ||||
|     pub position: Vector3<f32>, | ||||
|  | ||||
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