Added -s mtl option
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a487822790
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2b9a1064a7
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@ -2,6 +2,7 @@
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uniform mat4 perspective;
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uniform mat4 view;
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uniform vec3 texture_size;
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in vec3 vertex;
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in vec2 tex_coords;
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@ -12,7 +13,7 @@ out vec3 v_normal;
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void main() {
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v_normal = normal;
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v_tex_coords = tex_coords;
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v_tex_coords = vec2(tex_coords.x * texture_size.x, tex_coords.y * texture_size.y);
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gl_Position = perspective * view * vec4(vertex, 1.0);
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}
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@ -14,7 +14,7 @@ pub struct Material {
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pub diffuse: Vector3<f32>,
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/// Map linking each texture map to its file path.
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pub textures: HashMap<String, String>,
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pub textures: HashMap<String, (String, Vector3<f32>)>,
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/// Instructions that are unknown.
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///
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@ -102,7 +102,7 @@ pub struct Model {
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pub materials: HashMap<String, Material>,
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/// Map associating the name of a texture and the real texture.
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pub textures: HashMap<String, Rc<SrgbTexture2d>>,
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pub textures: HashMap<String, (Rc<SrgbTexture2d>, Vector3<f32>)>,
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/// The list of parts of the model.
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pub parts: Vec<Part>,
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@ -544,15 +544,15 @@ impl Model {
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/// Builds the SrgbTextures for rendering.
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pub fn build_texture_for_material(&mut self, material: &Material, renderer: &Renderer) {
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if let Some(path) = material.textures.get("map_Kd") {
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if let Some((path, size)) = material.textures.get("map_Kd") {
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let texture = renderer.make_texture(path);
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// Don't need to insert multiple times the same texture
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self.textures.entry(path.to_owned()).or_insert(Rc::new(texture));
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self.textures.entry(path.to_owned()).or_insert((Rc::new(texture), *size));
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};
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}
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/// Returns the rendering texture.
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pub fn get_texture_by_name(&self, name: &str) -> Option<&Rc<SrgbTexture2d>> {
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pub fn get_texture_by_name(&self, name: &str) -> Option<&(Rc<SrgbTexture2d>, Vector3<f32>)> {
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self.textures.get(name)
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}
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@ -562,7 +562,7 @@ impl Model {
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}
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/// Returns a ref mut to the table of textures.
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pub fn textures_mut(&mut self) -> &mut HashMap<String, Rc<SrgbTexture2d>> {
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pub fn textures_mut(&mut self) -> &mut HashMap<String, (Rc<SrgbTexture2d>, Vector3<f32>)> {
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&mut self.textures
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}
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}
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@ -46,7 +46,8 @@ pub enum Element {
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///
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/// First string is the name of the map.
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/// Second string is the path to the image file.
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Texture(String, String),
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/// Vector3 is the size of the texture.
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Texture(String, String, Vector3<f32>),
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/// Change the main color of the current material.
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Diffuse(Vector3<f32>),
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@ -107,6 +108,12 @@ pub enum ParserError {
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/// usize is the line.
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NoMaterialExist(String, usize),
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/// No path after a map
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NoPathAfterMap(String, usize),
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/// Unexpected token
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UnexpectedToken(String, usize, String),
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/// Something weird happened
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OtherError(String),
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}
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@ -175,6 +182,10 @@ impl fmt::Display for ParserError {
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write!(f, "Redecralation of material in {}:{}:\n\t{} already exists", p, n, l),
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ParserError::NoMaterialExist(ref p, l) =>
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write!(f, "Missing material in {}:{}\n\tNo material were defined, can't set attribute", p, l),
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ParserError::NoPathAfterMap(ref p, l) =>
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write!(f, "Missing path for map in {}:{}", p, l),
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ParserError::UnexpectedToken(ref p, l, ref t) =>
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write!(f, "Unexpected token {} in {}:{}", t, p, l),
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ParserError::OtherError(ref p) =>
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write!(f, "Something weird happened in {}...", p),
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}
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@ -265,7 +276,7 @@ impl<LP: LineParser> Parser for LP {
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}
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},
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Element::Texture(texture_name, texture_path) => {
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Element::Texture(texture_name, texture_path, size) => {
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if current_material_name.is_none() {
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return Err(ParserError::NoMaterialExist(path.to_owned(), num));
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}
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@ -279,7 +290,7 @@ impl<LP: LineParser> Parser for LP {
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}
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let current_material = current_material.unwrap();
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current_material.textures.insert(texture_name, texture_path);
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current_material.textures.insert(texture_name, (texture_path, size));
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},
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Element::Diffuse(v) => {
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@ -54,9 +54,25 @@ impl LineParser for MtlParser {
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map if map.starts_with("map_") => {
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let mut full_path = root.clone();
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full_path.push(split.nth(0).unwrap().to_owned());
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Ok(Element::Texture(first.to_owned(), full_path.to_str().unwrap().to_owned()))
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let split = split.collect::<Vec<_>>();
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if split.len() == 0 {
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Err(ParserError::NoPathAfterMap(path.to_owned(), line_number))
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} else if split.len() == 1 {
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let mut full_path = root.clone();
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full_path.push(split[0].to_owned());
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Ok(Element::Texture(first.to_owned(), full_path.to_str().unwrap().to_owned(), Vector3::new(1.0, 1.0, 1.0)))
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} else if split[0] == "-s" {
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let size = Vector3::new(
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if let Ok(f) = split[1].parse::<f32>() { f } else { return Err(ParserError::ParseNumberError(path.to_owned(), line_number, split[1].to_owned())); },
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if let Ok(f) = split[2].parse::<f32>() { f } else { return Err(ParserError::ParseNumberError(path.to_owned(), line_number, split[2].to_owned())); },
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if let Ok(f) = split[3].parse::<f32>() { f } else { return Err(ParserError::ParseNumberError(path.to_owned(), line_number, split[3].to_owned())); },
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);
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let mut full_path = root.clone();
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full_path.push(split[4].to_owned());
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Ok(Element::Texture(first.to_owned(), full_path.to_str().unwrap().to_owned(), size))
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} else {
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Err(ParserError::UnexpectedKeyword(path.to_owned(), line_number, split[2].to_owned()))
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}
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},
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@ -151,10 +151,10 @@ impl Renderer {
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let texture = self.get_texture_of_part(&model, part);
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let texture = if let Some(texture) = texture {
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texture
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let (texture, size) = if let Some((texture, size)) = texture {
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(texture, size)
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} else {
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&self.default_texture
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(&self.default_texture, Vector3::new(1.0, 1.0, 1.0))
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};
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target.draw(
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@ -166,6 +166,7 @@ impl Renderer {
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tex: texture,
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perspective: Into::<[[f32; 4]; 4]>::into(perspective),
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view: Into::<[[f32; 4]; 4]>::into(view),
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texture_size: Into::<[f32; 3]>::into(size),
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),
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¶ms,
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).unwrap();
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@ -177,12 +178,12 @@ impl Renderer {
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}
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/// Renders a part of a model.
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fn get_texture_of_part<'a>(&self, model: &'a Model, part: &Part) -> Option<&'a SrgbTexture2d> {
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fn get_texture_of_part<'a>(&self, model: &'a Model, part: &Part) -> Option<(&'a SrgbTexture2d, Vector3<f32>)> {
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if let Some(ref material_name) = part.material_name {
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if let Some(ref material) = model.materials.get(material_name) {
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if let Some(texture) = material.textures.get("map_Kd") {
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if let Some(ref texture) = model.get_texture_by_name(&texture) {
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Some(texture)
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if let Some((texture, _)) = material.textures.get("map_Kd") {
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if let Some((texture, size)) = model.get_texture_by_name(texture) {
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Some((texture, *size))
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} else {
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None
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}
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