Some quite aggressive commit... 😢

This commit is contained in:
Thomas Forgione
2018-04-17 10:45:44 +02:00
parent c5b04aef9d
commit 25ee1fefce
18 changed files with 563 additions and 507 deletions
+94 -42
View File
@@ -1,8 +1,15 @@
extern crate clap;
extern crate glium;
#[macro_use]
extern crate verbose_log;
extern crate model_converter;
use std::env;
use std::rc::Rc;
use std::cell::RefCell;
use std::process::exit;
use std::time::{Instant, Duration};
use clap::{App, Arg};
use glium::Display;
use glium::glutin;
@@ -16,59 +23,99 @@ use glium::glutin::WindowEvent;
use glium::glutin::VirtualKeyCode;
use model_converter::math::bounding_box::BoundingBox3;
use model_converter::math::vector::Vector3;
use model_converter::parser::parse_into_model;
use model_converter::parser::parse;
use model_converter::renderer::Renderer;
use model_converter::renderer::controls::OrbitControls;
use model_converter::renderer::controls::FirstPersonControls;
use model_converter::renderer::camera::Camera;
use model_converter::model::Model;
use model_converter::controls::OrbitControls;
use model_converter::controls::FirstPersonControls;
use model_converter::camera::Camera;
fn as_millis(duration: Duration) -> u64 {
duration.as_secs() * 1_000 + (duration.subsec_nanos() as u64) / 1_000_000
}
fn main() {
let mut model = Model::new();
let mut inputs = vec![];
let mut iterator = env::args();
let matches = App::new("3D Viewer")
.version("1.0")
.arg(Arg::with_name("input")
.short("i")
.long("input")
.value_name("FILES")
.takes_value(true)
.multiple(true)
.help("Input model files")
.required(true))
.arg(Arg::with_name("first person")
.short("f")
.long("first-person")
.takes_value(false)
.help("Uses first person controls instead of orbit controls"))
.arg(Arg::with_name("verbose")
.short("v")
.long("verbose")
.help("Shows logs during the parsing of the model"))
.get_matches();
// Skip the name of the program
iterator.next();
// Set verbose flag
verbose_log::log::VERBOSE.with(|verbose| {
*verbose.borrow_mut() = matches.occurrences_of("verbose") > 0;
});
while let Some(argument) = iterator.next() {
match argument.as_ref() {
"-i" | "--input" => {
if let Some(path) = iterator.next() {
inputs.push(path);
} else {
eprintln!("Expecting path after {}", argument);
exit(-1);
}
use std::f64::{MIN, MAX};
let mut bbox = BoundingBox3::new(
Vector3::new(MAX, MAX, MAX),
Vector3::new(MIN, MIN, MIN),
);
let mut models = vec![];
for input in matches.values_of("input").unwrap() {
match parse(&input) {
Ok(model) => {
bbox = bbox.union(&model.bounding_box());
models.push((input.to_owned(), model))
},
arg => {
eprintln!("Argument unkown: {}", arg);
exit(-1);
Err(e) => {
eprintln!("Error while parsing file: {}", e);
exit(1);
},
}
}
for input in inputs {
if let Err(e) = parse_into_model(&input, &mut model) {
eprintln!("Error while parsing file: {}", e);
exit(1);
}
}
model.center_and_scale();
let mut events_loop = EventsLoop::new();
let window = WindowBuilder::new().with_visibility(false);
let context = glutin::ContextBuilder::new().with_depth_buffer(24);
let display = Display::new(window, context, &events_loop).unwrap();
let mut renderer = Renderer::new(display);
let mut closed = false;
let mut scene = vec![];
let mut before;
let mut duration;
renderer.add_model(&model);
for (name, mut model) in models {
log!("Scaling model {}...", name);
model.center_and_scale_from_box(&bbox);
log!("\nBuilding textures for model {}...", name);
before = Instant::now();
model.build_textures(&renderer);
duration = Instant::now().duration_since(before);
log!(" done in {}ms.\nBuilding vertex buffers for model {}...",
as_millis(duration) ,name);
before = Instant::now();
model.build_vertex_buffers(&renderer);
duration = Instant::now().duration_since(before);
scene.push(Rc::new(RefCell::new(model)));
logln!(" done in {}ms.\nFinished", as_millis(duration));
}
let mut closed = false;
let mut camera = Camera::new(
Vector3::new( 0.0, 0.0, 0.0),
@@ -76,13 +123,21 @@ fn main() {
Vector3::new( 0.0, 1.0, 0.0),
);
camera.z_near = 0.00001;
camera.z_near = 0.0001;
let mut controls = FirstPersonControls::new();
let mut controls: Box<Controls> = if matches.value_of("first person").is_some() {
Box::new(FirstPersonControls::new())
} else {
Box::new(OrbitControls::new(
Vector3::new(0.0, 0.0, 0.0),
1.0,
&mut camera
))
};
renderer.show();
use model_converter::renderer::controls::Controls;
use model_converter::controls::Controls;
while !closed {
events_loop.poll_events(|ev| {
@@ -109,10 +164,7 @@ fn main() {
});
controls.update(&mut camera, &renderer);
let mut target = renderer.draw();
renderer.render(&camera, &mut target);
target.finish().unwrap();
renderer.render(&scene, &camera);
}
}