World camera position and target
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				| @ -246,10 +246,13 @@ fn main() { | ||||
|                 } => { | ||||
|                     trace!("Camera:"); | ||||
| 
 | ||||
|                     let world_position = camera.position * size_f64 + center_f64; | ||||
|                     let world_target = camera.target * size_f64 + center_f64; | ||||
| 
 | ||||
|                     trace!("\tPosition: ({}, {}, {})", | ||||
|                         camera.position.x(), camera.position.y(), camera.position.z()); | ||||
|                         world_position.x(), world_position.y(), world_position.z()); | ||||
|                     trace!("\tTarget:   ({}, {}, {})", | ||||
|                         camera.target.x(), camera.target.y(), camera.target.z()); | ||||
|                         world_target.x(), world_target.y(), world_target.z()); | ||||
|                     trace!("\tUp:       ({}, {}, {})", | ||||
|                         camera.up.x(), camera.up.y(), camera.up.z()); | ||||
|                 }, | ||||
|  | ||||
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