42 lines
1.0 KiB
Rust
42 lines
1.0 KiB
Rust
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//! This module contains everything related to materials.
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use std::collections::HashMap;
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use glium::texture::SrgbTexture2d;
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/// A 3D material.
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pub struct Material {
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/// The name of the material.
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pub name: String,
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/// Map linking each texture map to its file path.
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pub textures: HashMap<String, String>,
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/// Instructions that are unknown.
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///
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/// They might be necessary for the export though.
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pub unknown_instructions: Vec<String>,
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/// The texture that will be used for rendering.
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pub rendering_texture: Option<SrgbTexture2d>,
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}
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impl Material {
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/// Creates a material from its name, without texture.
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pub fn new(name: &str) -> Material {
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Material {
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name: name.to_owned(),
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textures: HashMap::new(),
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unknown_instructions: vec![],
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rendering_texture: None,
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}
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}
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/// Adds a unknown instruction into the material.
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pub fn add_unknown_instruction(&mut self, instruction: String) {
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self.unknown_instructions.push(instruction);
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}
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}
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