model-converter/src/exporter/obj.rs

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2018-02-23 14:34:25 +01:00
//! Module containing the logic for Wavefront OBJ serialization.
use std::io::Write;
use model;
use exporter::ExportError;
use exporter::ElementSerializer;
use parser::Element;
use parser::Element::{Vertex, TextureCoordinate, Normal, UseMaterial, Face};
/// Serializer for elements using the wavefront obj format.
pub struct ObjElementSerializer {
}
impl ObjElementSerializer {
/// Create an obj element serializer.
pub fn new() -> ObjElementSerializer {
ObjElementSerializer {
}
}
/// Writes a face to a writable output.
pub fn write_face<W: Write>(&self, f: model::Face, output: &mut W) -> Result<(), ExportError> {
if f.a.texture_coordinate.is_none() && f.a.normal.is_none() {
// Only vertices
writeln!(output, "f {} {} {}", f.a.vertex + 1, f.b.vertex + 1, f.c.vertex + 1)?;
} else if f.a.normal.is_none() {
// Vertices + tex coords
writeln!(output, "f {}/{} {}/{} {}/{}",
f.a.vertex + 1, f.a.texture_coordinate.unwrap() + 1,
f.b.vertex + 1, f.b.texture_coordinate.unwrap() + 1,
f.c.vertex + 1, f.c.texture_coordinate.unwrap() + 1)?;
} else if f.a.texture_coordinate.is_none() {
// Vertices + normals
writeln!(output, "f {}//{} {}//{} {}//{}",
f.a.vertex + 1, f.a.normal.unwrap() + 1,
f.b.vertex + 1, f.b.normal.unwrap() + 1,
f.c.vertex + 1, f.c.normal.unwrap() + 1)?;
} else {
// All
writeln!(output, "f {}/{}/{} {}/{}/{} {}/{}/{}",
f.a.vertex + 1, f.a.texture_coordinate.unwrap() + 1, f.a.normal.unwrap() + 1,
f.b.vertex + 1, f.b.texture_coordinate.unwrap() + 1, f.b.normal.unwrap() + 1,
f.c.vertex + 1, f.c.texture_coordinate.unwrap() + 1, f.c.normal.unwrap() + 1)?;
}
Ok(())
}
}
impl ElementSerializer for ObjElementSerializer {
/// Serializes an element using the wavefront obj format.
///
/// ```
/// # use model_converter::math::vector::Vector3;
/// # use model_converter::parser::Element::Vertex;
/// # use model_converter::exporter::obj::ObjElementSerializer;
/// use model_converter::exporter::ElementSerializer;
/// let s = ObjElementSerializer::new();
/// let vertex = Vertex(Vector3::new(1.0, 2.0, 3.0));
/// let mut output = vec![];
/// let serialized = s.serialize(vertex, &mut output).ok().unwrap();
/// let result = String::from_utf8(output).unwrap();
/// assert_eq!(result, "v 1 2 3\n");
/// ```
fn serialize<W: Write>(&self, element: Element, output: &mut W) -> Result<(), ExportError> {
match element {
Vertex(v) => writeln!(output, "v {} {} {}", v.x(), v.y(), v.z())?,
TextureCoordinate(vt) => writeln!(output, "vt {} {}", vt.x(), vt.y())?,
Normal(n) => writeln!(output, "vn {} {} {}", n.x(), n.y(), n.z())?,
Face(f) => self.write_face(f, output)?,
UseMaterial(ref n) => writeln!(output, "usemtl {}", n)?,
_ => (),
}
Ok(())
}
}